Database>Spells>Elemental Rend (Nature)

Elemental Rend (Nature)

Elemental Rend (Nature)
Melee Range
Instant cast

Wounds the target causing them to bleed for 157 Nature damage plus an additional 0 (based on weapon damage) over 15 sec. Increases the Nature damage taken from the caster by 12%. Additionally, increases damage taken from your Fireball and Frost Bolt by 20%.

Bleeding for 1 Nature damage plus a percentage of weapon damage every 3 seconds. Increases the Nature damage taken from the caster by 12%. Additionally, increases damage taken from your Fireball and Frost Bolt by 20%.

Aura

Elemental Rend (Nature)
Bleeding for 1 Nature damage plus a percentage of weapon damage every 3 seconds. Increases the Nature damage taken from the caster by 12%. Additionally, increases damage taken from your Fireball and Frost Bolt by 20%.
15 sec remaining

Spell Details

Cost
None
Range
Melee Range
Cast time
Instant
Cooldown
n/a
GCD
0s
Duration
15 sec
School
Nature
Mechanic
Bleed
Dispel type
n/a
Damage class
Melee
Requires
Axe or Two-Handed Axe or Mace or Two-Handed Mace or Polearm or Sword or Two-Handed Sword or Staff or Fist Weapon or Dagger or Spear
Required level
1

Scaling

Level
+0.38/lvl

Effects

  1. #1
    Apply Aura: Periodic Damage - Flat
    31.4
    Interval
    3 sec
    Mechanic
    Bleed
  2. #2
    Apply Aura: Mod Damage From Caster
    12
  3. #3
    Apply Aura: Mod Damage From Caster
    5
Debug
Adapter
adapterpostgres
schemagame
sourceTableaowow_spell
Raw AoWoW Columns
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name_loc0Elemental Rend (Nature)
name_loc2
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description_loc0Wounds the target causing them to bleed for $o1 Nature damage plus an additional ${0.2*5*(($MWB+$mwb)/2+$AP/14*$MWS)} (based on weapon damage) over $d. Increases the Nature damage taken from the caster by $s2%. Additionally, increases damage taken from your Fireball and Frost Bolt by $978778s1%.
description_loc2
description_loc3
description_loc4
description_loc6
description_loc8
buff_loc0Bleeding for $s1 Nature damage plus a percentage of weapon damage every $t1 seconds. Increases the Nature damage taken from the caster by $s2%. Additionally, increases damage taken from your Fireball and Frost Bolt by $978778s1%.
buff_loc2
buff_loc3
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nameElemental Rend (Nature)
descriptionWounds the target causing them to bleed for $o1 Nature damage plus an additional ${0.2*5*(($MWB+$mwb)/2+$AP/14*$MWS)} (based on weapon damage) over $d. Increases the Nature damage taken from the caster by $s2%. Additionally, increases damage taken from your Fireball and Frost Bolt by $978778s1%.
icon_bloodplague_green
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