Elemental Rend (Nature)
Elemental Rend (Nature)
Melee Range
Instant cast
Wounds the target, causing them bleed for Nature damage and additional Nature damage (based on weapon damage) over 15 sec. Increases your Nature damage dealt to the target by 10% and your Fireball and Frostbolt damage dealt by 30%. Fireball and Frostbolt damage increase does not stack with increases from other Elemental Rends.
Bleeding for 1 Nature damage plus a percentage of weapon damage every 3 seconds. Increases the Nature damage taken from the caster by 10%. Additionally, increases damage taken from your Fireball and Frost Bolt by 30%.
Aura
Elemental Rend (Nature)
Bleeding for 1 Nature damage plus a percentage of weapon damage every 3 seconds. Increases the Nature damage taken from the caster by 10%. Additionally, increases damage taken from your Fireball and Frost Bolt by 30%.
15 sec remaining
Spell Details
- Cost
- None
- Range
- Melee Range
- Cast time
- Instant
- Cooldown
- n/a
- GCD
- 0s
- Duration
- 15 sec
- School
- Nature
- Mechanic
- Bleed
- Dispel type
- n/a
- Damage class
- Melee
- Requires
- Axe or Two-Handed Axe or Mace or Two-Handed Mace or Polearm or Sword or Two-Handed Sword or Staff or Fist Weapon or Dagger or Spear
- Required level
- 1
Scaling
- Periodic spell power
- +90.00% per tick(estimated)
Effects
- #1Apply Aura: Periodic Damage - Flat31.4
- Interval
- 3 sec
- Mechanic
- Bleed
- #2Apply Aura: Mod Damage From Caster10
- #3Apply Aura: Mod Damage From Caster10