Rupture
RuptureRank 1
25 EnergyMelee Range
Instant cast
Finishing move that causes damage over time. Lasts longer per combo point: 1 point : 32 damage over $<dur1> sec 2 points: 40 damage over $<dur2> sec 3 points: 48 damage over $<dur3> sec 4 points: 56 damage over $<dur4> sec 5 points: 64 damage over $<dur5> sec
Causes damage every 2 seconds.
Aura
Rupture
Causes damage every 2 seconds.
6 sec remaining
Spell Details
- Cost
- 25 Energy
- Range
- Melee Range
- Cast time
- Instant
- Cooldown
- n/a
- GCD
- 1 sec
- Duration
- 6 sec
- School
- Physical
- Mechanic
- Bleed
- Dispel type
- n/a
- Damage class
- Melee
- Requires
- Axe or Two-Handed Axe or Mace or Two-Handed Mace or Polearm or Sword or Two-Handed Sword or Staff or Fist Weapon or Dagger or Spear
- Skill
- Assassination
- Required level
- 20
Scaling
- Spell Power
- x1
- Combo Points
- +2/CP
Effects
- #1Apply Aura: Periodic Damage - Flat8
- Interval
- 2 sec
- Mechanic
- Bleed
- #2Dummy0
- #3Apply Aura: Dummy0