Rupture
RuptureASC D0 60
Melee Range
Instant cast
Wounds the target, causing it to bleed for 27 to 30 Physical damage every 2 seconds for 12 sec.
Bleeding for Physical damage every 2 sec.
Aura
Rupture
Bleeding for Physical damage every 2 sec.
12 sec remaining
Spell Details
- Cost
- None
- Range
- Melee Range
- Cast time
- Instant
- Cooldown
- n/a
- GCD
- 0s
- Duration
- 12 sec
- School
- Physical
- Mechanic
- Bleed
- Dispel type
- n/a
- Damage class
- Melee
- Requires
- Axe or Two-Handed Axe or Mace or Two-Handed Mace or Polearm or Sword or Two-Handed Sword or Staff or Fist Weapon or Dagger or Spear
- Required level
- 20
Scaling
- Periodic spell power
- +80.00% per tick(estimated)
Effects
- #1Apply Aura: Periodic Damage - Flat27 to 30
- Interval
- 2 sec
- Mechanic
- Bleed