Rupture
Rupture
Melee Range
Instant cast
Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : 60 damage over $<dur1> secs 2 points: 75 damage over $<dur2> secs 3 points: 90 damage over $<dur3> secs 4 points: 105 damage over $<dur4> secs 5 points: 120 damage over $<dur5> secs.
Physical damage inflicted every 2 sec.
Aura
Rupture
Physical damage inflicted every 2 sec.
10 sec remaining
Spell Details
- Cost
- None
- Range
- Melee Range
- Cast time
- Instant
- Cooldown
- n/a
- GCD
- 1 sec
- Duration
- 10 sec
- School
- Physical
- Mechanic
- Bleed
- Dispel type
- n/a
- Damage class
- Melee
- Requires
- Axe or Two-Handed Axe or Mace or Two-Handed Mace or Polearm or Sword or Two-Handed Sword or Staff or Fist Weapon or Dagger or Spear
- Required level
- 20
Scaling
- Periodic spell power
- +66.67% per tick(estimated)
Effects
- #1Apply Aura: Periodic Damage - Flat15
- Interval
- 2 sec
- Mechanic
- Bleed