Hold the Line
Hold the LineSLS
Instant cast2 min cooldown
Command nearby allies to hold the line, making them immune to incapacitate, disorient, knockback, and grip effects for 15 sec.
Immune to incapacitate, disorient, knockback, and grip effects
Aura
Hold the Line
Immune to incapacitate, disorient, knockback, and grip effects
15 sec remaining
Spell Details
- Cost
- None
- Range
- None
- Cast time
- Instant
- Cooldown
- 2 min
- GCD
- 1.5 sec
- Duration
- 15 sec
- School
- Physical
- Mechanic
- n/a
- Dispel type
- n/a
- Damage class
- Melee
- Requires
- Axe or Two-Handed Axe or Mace or Two-Handed Mace or Polearm or Sword or Two-Handed Sword or Staff or Fist Weapon or Dagger or Spear
- Required level
- 29
Effects
- #1Effect 65: Mechanic Immunity0
- Radius
- 15 yd
- #2Effect 65: Dummy0
- Radius
- 15 yd
- #3Effect 65: Mechanic Immunity0
- Radius
- 15 yd