Rend
RendRank 1
10 RageMelee Range
Instant cast
Wounds the target causing them to bleed for 25 damage plus an additional 0 (based on weapon damage) over 15 sec.
Bleeding for 5 plus a percentage of weapon damage every 3 seconds.
Aura
Rend
Bleeding for 5 plus a percentage of weapon damage every 3 seconds.
15 sec remaining
Spell Details
Scaling
- Periodic spell power
- +100.00% per tick(estimated)
Effects
- #1Apply Aura: Periodic Damage - Flat5
- Interval
- 3 sec
- Mechanic
- Bleed
Related
Modified By
Spells whose modifier aura masks overlap this spell's family flags.
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See Also
Same-name spells with matching school and effect layout, like AoWoW's variant tab.
40 rows
Triggered By
Spells that trigger this spell from one of their effect slots.
3 rows
Debug
Adapter
adapterpostgres
schemagame
sourceTableaowow_spell
Raw AoWoW Columns
id772
category0
dispelType0
mechanic15
attributes0327696
attributes1134218240
attributes21073741824
attributes31024
attributes40
attributes50
attributes641943040
attributes70
cuFlags0
typeCat0
stanceMask0
stanceMaskNot0
targets0
spellFocusObject0
castTime0
recoveryTime0
recoveryCategory0
startRecoveryTime1500
startRecoveryCategory133
procChance101
procCharges0
procCustom0
procCooldown0
maxLevel0
baseLevel4
spellLevel1
talentLevel0
duration15000
powerType1
powerCost100
powerCostPerLevel0
powerCostPercent0
powerPerSecond0
powerPerSecondPerLevel0
powerGainRunicPower0
powerCostRunes0
rangeId2
stackAmount0
tool10
tool20
toolCategory10
toolCategory20
reagent10
reagent20
reagent30
reagent40
reagent50
reagent60
reagent70
reagent80
reagentCount10
reagentCount20
reagentCount30
reagentCount40
reagentCount50
reagentCount60
reagentCount70
reagentCount80
equippedItemClass2
equippedItemSubClassMask0
equippedItemInventoryTypeMask0
effect1Id6
effect2Id0
effect3Id0
effect1DieSides1
effect2DieSides1
effect3DieSides0
effect1RealPointsPerLevel0
effect2RealPointsPerLevel0
effect3RealPointsPerLevel0
effect1BasePoints4
effect2BasePoints-1
effect3BasePoints0
effect1Mechanic15
effect2Mechanic0
effect3Mechanic0
effect1ImplicitTargetA6
effect2ImplicitTargetA0
effect3ImplicitTargetA0
effect1ImplicitTargetB0
effect2ImplicitTargetB0
effect3ImplicitTargetB0
effect1RadiusMin0
effect1RadiusMax0
effect2RadiusMin0
effect2RadiusMax0
effect3RadiusMin0
effect3RadiusMax0
effect1AuraId3
effect2AuraId0
effect3AuraId0
effect1Periode3000
effect2Periode0
effect3Periode0
effect1ValueMultiplier0
effect2ValueMultiplier0
effect3ValueMultiplier0
effect1ChainTarget0
effect2ChainTarget0
effect3ChainTarget0
effect1CreateItemId0
effect2CreateItemId0
effect3CreateItemId0
effect1MiscValue0
effect2MiscValue0
effect3MiscValue0
effect1MiscValueB0
effect2MiscValueB0
effect3MiscValueB0
effect1TriggerSpell0
effect2TriggerSpell0
effect3TriggerSpell0
effect1PointsPerComboPoint0
effect2PointsPerComboPoint0
effect3PointsPerComboPoint0
effect1SpellClassMaskA0
effect1SpellClassMaskB0
effect1SpellClassMaskC0
effect2SpellClassMaskA0
effect2SpellClassMaskB0
effect2SpellClassMaskC0
effect3SpellClassMaskA0
effect3SpellClassMaskB0
effect3SpellClassMaskC0
effect1DamageMultiplier1
effect2DamageMultiplier1
effect3DamageMultiplier1
effect1BonusMultiplier0
effect2BonusMultiplier0
effect3BonusMultiplier0
iconId245
iconIdBak0
iconIdAlt0
rankNo0
spellVisualId372
name_loc0Rend
name_loc2
name_loc3
name_loc4
name_loc6
name_loc8
rank_loc0Rank 1
rank_loc2
rank_loc3
rank_loc4
rank_loc6
rank_loc8
description_loc0Wounds the target causing them to bleed for $o1 damage plus an additional ${0.2*5*(($MWB+$mwb)/2+$AP/14*$MWS)} (based on weapon damage) over $d.
description_loc2
description_loc3
description_loc4
description_loc6
description_loc8
buff_loc0Bleeding for $s1 plus a percentage of weapon damage every $t1 seconds.
buff_loc2
buff_loc3
buff_loc4
buff_loc6
buff_loc8
maxTargetLevel0
spellFamilyId4
spellFamilyFlags132
spellFamilyFlags20
spellFamilyFlags30
maxAffectedTargets0
damageClass2
skillLine10
skillLine2OrMask0
reqRaceMask0
reqClassMask0
reqSpellId0
reqSkillLevel0
learnedAt0
skillLevelGrey0
skillLevelYellow0
schoolMask1
spellDescriptionVariableId0
trainingCost0
nameRend
descriptionWounds the target causing them to bleed for $o1 damage plus an additional ${0.2*5*(($MWB+$mwb)/2+$AP/14*$MWS)} (based on weapon damage) over $d.
iconability_gouge
rangeNameCombat Range
rangeMinHostile0
rangeMinFriend0
rangeMaxHostile5
rangeMaxFriend5
ownerClassId1
ownerClassNameHero, Warrior
ownerClassFileStringHERO
ownerSpecId101
ownerSpecNameArms
ownerSpecSkillId11026
ownerSpecIconability_rogue_eviscerate