Overpower
OverpowerRank 4
Melee Range
Instant cast
Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Spell Details
- Cost
- None
- Range
- Melee Range
- Cast time
- Instant
- Cooldown
- 5 sec
- GCD
- 1.5 sec
- Duration
- 1 ms
- School
- Physical
- Mechanic
- n/a
- Dispel type
- n/a
- Damage class
- Melee
- Requires
- Axe or Two-Handed Axe or Mace or Two-Handed Mace or Polearm or Sword or Two-Handed Sword or Staff or Fist Weapon or Dagger or Spear
- Required level
- 60
Scaling
- Direct spell power
- +100.00%
Effects
- #1Effect 12135
- #2Apply Aura: Dummy0