Desynchronization
Desynchronization
28% of base Mana30 yd range
1.3 sec cast90 sec cooldown
Shift an enemy out of sync with the present, causing their grip to fail, disarming their melee and ranged weapons for 6 sec. Upon removal, they are resynced, preventing them from regenerating their health for 6 sec.
Disarmed.
Aura
Desynchronization
Disarmed.
6 sec remaining
Spell Details
- Cost
- 28% of base Mana
- Range
- 30 yd range
- Cast time
- 1.3 sec
- Cooldown
- 90 sec
- GCD
- 1.3 sec
- Duration
- 6 sec
- School
- Arcane
- Mechanic
- Disarm
- Dispel type
- Magic
- Damage class
- Magic
- Skill
- Class, Time
- Required level
- 26
Effects
- #1Apply Aura: Disarm0
- Mechanic
- Disarm
- #2Apply Aura: Aura 2780
- Mechanic
- Disarm
- #3Apply Aura: Aura 2540
- Mechanic
- Disarm