Elemental Rend (Nature)
Elemental Rend (Nature)
Melee Range
Instant cast
Wounds the target causing them to bleed for 157 Nature damage plus an additional 0 (based on weapon damage) over 15 sec. Increases the Nature damage taken from the caster by 12%. Additionally, increases damage taken from your Fireball and Frost Bolt by 20%.
Bleeding for 1 Nature damage plus a percentage of weapon damage every 3 seconds. Increases the Nature damage taken from the caster by 12%. Additionally, increases damage taken from your Fireball and Frost Bolt by 20%.
Aura
Elemental Rend (Nature)
Bleeding for 1 Nature damage plus a percentage of weapon damage every 3 seconds. Increases the Nature damage taken from the caster by 12%. Additionally, increases damage taken from your Fireball and Frost Bolt by 20%.
15 sec remaining
Spell Details
- Cost
- None
- Range
- Melee Range
- Cast time
- Instant
- Cooldown
- n/a
- GCD
- 0s
- Duration
- 15 sec
- School
- Nature
- Mechanic
- Bleed
- Dispel type
- n/a
- Damage class
- Melee
- Requires
- Axe or Two-Handed Axe or Mace or Two-Handed Mace or Polearm or Sword or Two-Handed Sword or Staff or Fist Weapon or Dagger or Spear
- Required level
- 1
Scaling
- Level
- +0.38/lvl
Effects
- #1Apply Aura: Periodic Damage - Flat31.4
- Interval
- 3 sec
- Mechanic
- Bleed
- #2Apply Aura: Mod Damage From Caster12
- #3Apply Aura: Mod Damage From Caster5