Blood for Blood
Blood for Blood
Melee Range
Instant cast12 sec cooldown
You extend the duration of all your bleed effects on your target by 3 seconds, but you cause yourself to bleed out for 2% of your maximum health each 1 for 3 sec. Requires the target to be afflicted with a bleed effect. Requires axes.
Bleeding for 2% maximum health each second.
Aura
Blood for Blood
Bleeding for 2% maximum health each second.
3 sec remaining
Spell Details
- Cost
- None
- Range
- Melee Range
- Cast time
- Instant
- Cooldown
- 12 sec
- GCD
- 0s
- Duration
- 3 sec
- School
- Physical
- Mechanic
- Bleed
- Dispel type
- n/a
- Damage class
- None
- Requires
- Axe or Two-Handed Axe
- Required level
- n/a
Effects
- #1Apply Aura: Periodic Dummy2
- Interval
- 1 sec
- #2Dummy0
- Mechanic
- Bleed