Hemorrhage
Hemorrhage
35 EnergyMelee Range
Instant cast
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 75. Lasts 10 charges or 15 sec. Awards 1 combo point.
Increases damage taken by 75.
Aura
Hemorrhage
Increases damage taken by 75.
15 sec remaining
Spell Details
- Cost
- 35 Energy
- Range
- Melee Range
- Cast time
- Instant
- Cooldown
- n/a
- GCD
- 1 sec
- Duration
- 15 sec
- School
- Physical
- Mechanic
- n/a
- Dispel type
- n/a
- Damage class
- Melee
- Requires
- Axe or Two-Handed Axe or Mace or Two-Handed Mace or Polearm or Sword or Two-Handed Sword or Staff or Fist Weapon or Dagger or Spear
- Required level
- 83
Scaling
- Direct spell power
- +100.00%
Effects
- #1Effect 1210
- #2Weapon Damage - %110
- #3Apply Aura: Mod Damage Taken - Flat75