Static Pulse - Hidden Damage

Static Pulse - Hidden DamageASC D3 T7
Instant cast

Loken inflicts a minimum of 400 No School damage to all nearby enemies based on proximity. Damage is increased as further targets are away from him. Damage is converted into Nature damage afterwards.

Loken inflicts a minimum of 400 No School damage to all nearby enemies based on proximity. Damage is increased as further targets are away from him. Damage is converted into Nature damage afterwards.

Aura

Static Pulse - Hidden Damage
Loken inflicts a minimum of 400 No School damage to all nearby enemies based on proximity. Damage is increased as further targets are away from him. Damage is converted into Nature damage afterwards.
2 sec remaining

Spell Details

Cost
None
Range
None
Cast time
Instant
Cooldown
n/a
GCD
0s
Duration
2 sec
School
n/a
Mechanic
n/a
Dispel type
n/a
Damage class
None
Required level
80

Effects

  1. #1
    School Damage
    400
    Radius
    30 yd
  2. #2
    Dummy: Dummy
    0
    Radius
    242 yd
Debug
Adapter
adapterpostgres
schemagame
sourceTableaowow_spell
Raw AoWoW Columns
id2153605
category0
dispelType0
mechanic0
attributes0698352016
attributes1268502152
attributes271303172
attributes3537329920
attributes4384
attributes5393224
attributes6687878144
attributes733554432
cuFlags0
typeCat0
stanceMask0
stanceMaskNot0
targets0
spellFocusObject0
castTime0
recoveryTime0
recoveryCategory0
startRecoveryTime0
startRecoveryCategory0
procChance101
procCharges0
procCustom0
procCooldown0
maxLevel83
baseLevel80
spellLevel80
talentLevel0
duration2000
powerType0
powerCost0
powerCostPerLevel0
powerCostPercent0
powerPerSecond0
powerPerSecondPerLevel0
powerGainRunicPower0
powerCostRunes0
rangeId13
stackAmount0
tool10
tool20
toolCategory10
toolCategory20
reagent10
reagent20
reagent30
reagent40
reagent50
reagent60
reagent70
reagent80
reagentCount10
reagentCount20
reagentCount30
reagentCount40
reagentCount50
reagentCount60
reagentCount70
reagentCount80
equippedItemClass-1
equippedItemSubClassMask0
equippedItemInventoryTypeMask0
effect1Id2
effect2Id3
effect3Id0
effect1DieSides1
effect2DieSides0
effect3DieSides0
effect1RealPointsPerLevel0
effect2RealPointsPerLevel0
effect3RealPointsPerLevel0
effect1BasePoints399
effect2BasePoints0
effect3BasePoints0
effect1Mechanic0
effect2Mechanic0
effect3Mechanic0
effect1ImplicitTargetA16
effect2ImplicitTargetA16
effect3ImplicitTargetA0
effect1ImplicitTargetB0
effect2ImplicitTargetB0
effect3ImplicitTargetB0
effect1RadiusMin30
effect1RadiusMax0
effect2RadiusMin242
effect2RadiusMax0
effect3RadiusMin0
effect3RadiusMax0
effect1AuraId0
effect2AuraId4
effect3AuraId0
effect1Periode0
effect2Periode0
effect3Periode0
effect1ValueMultiplier0
effect2ValueMultiplier0
effect3ValueMultiplier0
effect1ChainTarget0
effect2ChainTarget0
effect3ChainTarget0
effect1CreateItemId0
effect2CreateItemId0
effect3CreateItemId0
effect1MiscValue0
effect2MiscValue0
effect3MiscValue0
effect1MiscValueB0
effect2MiscValueB0
effect3MiscValueB0
effect1TriggerSpell0
effect2TriggerSpell0
effect3TriggerSpell0
effect1PointsPerComboPoint0
effect2PointsPerComboPoint0
effect3PointsPerComboPoint0
effect1SpellClassMaskA0
effect1SpellClassMaskB0
effect1SpellClassMaskC0
effect2SpellClassMaskA0
effect2SpellClassMaskB0
effect2SpellClassMaskC0
effect3SpellClassMaskA0
effect3SpellClassMaskB0
effect3SpellClassMaskC0
effect1DamageMultiplier1
effect2DamageMultiplier1
effect3DamageMultiplier1
effect1BonusMultiplier0
effect2BonusMultiplier0
effect3BonusMultiplier0
iconId25360
iconIdBak0
iconIdAlt0
rankNo0
spellVisualId639295
name_loc0Static Pulse - Hidden Damage
name_loc2
name_loc3
name_loc4
name_loc6
name_loc8
rank_loc0ASC D3 T7
rank_loc2
rank_loc3
rank_loc4
rank_loc6
rank_loc8
description_loc0Loken inflicts a minimum of $s1 No School damage to all nearby enemies based on proximity. Damage is increased as further targets are away from him. Damage is converted into Nature damage afterwards.
description_loc2
description_loc3
description_loc4
description_loc6
description_loc8
buff_loc0Loken inflicts a minimum of $s1 No School damage to all nearby enemies based on proximity. Damage is increased as further targets are away from him. Damage is converted into Nature damage afterwards.
buff_loc2
buff_loc3
buff_loc4
buff_loc6
buff_loc8
maxTargetLevel0
spellFamilyId0
spellFamilyFlags10
spellFamilyFlags20
spellFamilyFlags30
maxAffectedTargets0
damageClass0
skillLine10
skillLine2OrMask0
reqRaceMask0
reqClassMask0
reqSpellId0
reqSkillLevel0
learnedAt0
skillLevelGrey0
skillLevelYellow0
schoolMask0
spellDescriptionVariableId0
trainingCost0
nameStatic Pulse - Hidden Damage
descriptionLoken inflicts a minimum of $s1 No School damage to all nearby enemies based on proximity. Damage is increased as further targets are away from him. Damage is converted into Nature damage afterwards.
iconspell_shaman_crashlightning
rangeNameAnywhere
rangeMinHostile0
rangeMinFriend0
rangeMaxHostile50000
rangeMaxFriend50000
ownerClassIdnull
ownerClassNamenull
ownerClassFileStringnull
ownerSpecIdnull
ownerSpecNamenull
ownerSpecSkillIdnull
ownerSpecIconnull