Emergency Enemy Elimination Engine
E.E.E.E Initialized(Unit*VOID_REAVER); { I VOID_REAVER->SetAllReactionsHostile(true); I ScheduleEvent(GAME_OVER, InSeconds(GetPower)); I SetMode(AllowSurvivers: ? (false)); I I if (_safetylock(IsDestroyed()) I { I I VOID_REAVER->AddPower(120); I I ScheduleEvent(GAME_OVER, InSeconds(GetPower)); I I VOID_REAVER->MoveDefaultPosition; I I AI->GetID(_safetylock()); I I ActivateWeaponSytem(ID); I }; I I //Engineers Note: I //ToDo: Never allow Gnomes to survive. };
E.E.E.E Initialized(Unit*VOID_REAVER); { I VOID_REAVER->SetAllReactionsHostile(true); I ScheduleEvent(GAME_OVER, InSeconds(GetPower)); I SetMode(AllowSurvivers: ? (false)); I I if (_safetylock(IsDestroyed()) I { I I VOID_REAVER->AddPower(120); I I ScheduleEvent(GAME_OVER, InSeconds(GetPower)); I I VOID_REAVER->MoveDefaultPosition; I I AI->GetID(_safetylock()); I I ActivateWeaponSytem(ID); I }; I I //Engineers Note: I //ToDo: Never allow Gnomes to survive. };
Aura
Spell Details
- Cost
- 1 per sec
- Range
- None
- Cast time
- Instant
- Cooldown
- n/a
- GCD
- 0s
- Duration
- 10080 min
- School
- Physical
- Mechanic
- n/a
- Dispel type
- n/a
- Damage class
- None
- Required level
- 70
Effects
- #1Apply Aura: Dummy0