Electro-Magnetic Pulse
Electro-Magnetic PulseASC D2 T5
6 sec cast
Charges electric energy, unleashing a electromagnetic pulse that inflicts 13260 to 17680 Nature damage to all enemies within 40 yards and disables their spells, abilities and combat actions for 8 sec.
Disabled.
Aura
Electro-Magnetic Pulse
Disabled.
8 sec remaining
Spell Details
- Cost
- None
- Range
- None
- Cast time
- 6 sec
- Cooldown
- n/a
- GCD
- 0s
- Duration
- 8 sec
- School
- Nature
- Mechanic
- n/a
- Dispel type
- n/a
- Damage class
- None
- Required level
- 70
Effects
- #1School Damage13260 to 17680
- Radius
- 40 yd
- #2Apply Aura: Aura 600
- Radius
- 40 yd
- #3Effect 1680
- Radius
- 40 yd